Abstract
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen image without the necessity of re-drawing the entire scene. It is based on the notion of equivalent classes of pixels, that is groups of pixels that are covered by the same set of polygons. A data structure for representing these equivalence classes in an efficient manner is discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 219-234 |
| Journal | CWI Quarterly |
| Volume | 5 |
| Issue number | 3 |
| Publication status | Published - 1992 |
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