A classification of fantasy in serious games

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

12 Citations (Scopus)
6 Downloads (Pure)

Abstract

Through a literature review, we explore fantasy in serious games, the function of fantasy, and what contributes to fantasy. This research firstly regards fantasy as a game characteristic, focusing on the definition of fantasy in games. We find two directions: Mental activities and Artifacts. We construct a taxonomy of fantasy from multiple aspects. This classification can help game researchers and designers understand what fantasy is, and how it can be applied in serious games. This classification enables our next step, to conduct a review of experimental studies, testing whether and how the involvement of fantasy improves the effectiveness of serious games.

Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Pages821-828
Number of pages8
ISBN (Electronic)978-1-4503-6871-1
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019
https://chiplay.acm.org/2019/

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period22/10/1925/10/19
Internet address

Funding

We want to gratefully acknowledge our colleagues for their support, and thank CSC for funding the project.

Keywords

  • Classification
  • Fantasy
  • Game design
  • Serious games

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