Abstract
Through a literature review, we explore fantasy in serious games, the function of fantasy, and what contributes to fantasy. This research firstly regards fantasy as a game characteristic, focusing on the definition of fantasy in games. We find two directions: Mental activities and Artifacts. We construct a taxonomy of fantasy from multiple aspects. This classification can help game researchers and designers understand what fantasy is, and how it can be applied in serious games. This classification enables our next step, to conduct a review of experimental studies, testing whether and how the involvement of fantasy improves the effectiveness of serious games.
Original language | English |
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Title of host publication | CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc. |
Pages | 821-828 |
Number of pages | 8 |
ISBN (Electronic) | 978-1-4503-6871-1 |
DOIs | |
Publication status | Published - 17 Oct 2019 |
Event | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain Duration: 22 Oct 2019 → 25 Oct 2019 https://chiplay.acm.org/2019/ |
Conference
Conference | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 |
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Country/Territory | Spain |
City | Barcelona |
Period | 22/10/19 → 25/10/19 |
Internet address |
Funding
We want to gratefully acknowledge our colleagues for their support, and thank CSC for funding the project.
Keywords
- Classification
- Fantasy
- Game design
- Serious games