3D IBFV : hardware-accelerated 3D flow visualization

A.C. Telea, J.J. Wijk, van

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Abstract

We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique presented by van Wijk (2001) for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization problem in a series of 2D instances of the mentioned IBFV technique. This makes our method benefit from the hardware acceleration the original IBFV technique introduced. Secondly, we extend the concept of advected gray value (or color) noise by introducing opacity (or matter) noise. This allows us to produce sparse 3D noise pattern advections, thus address the occlusion problem inherent to 3D flow visualization. Overall, the presented method delivers interactively animated 3D flow, uses only standard OpenGL 1.1 calls and 2D textures, and is simple to understand and implement.
Original languageEnglish
Title of host publicationProceedings IEEE Visualization 2003 (Seattle WA, USA, October 19-24, 2003)
Place of PublicationPiscataway CA
PublisherInstitute of Electrical and Electronics Engineers
Pages233-240
ISBN (Print)0-7803-8120-3
DOIs
Publication statusPublished - 2003

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Telea, A. C., & Wijk, van, J. J. (2003). 3D IBFV : hardware-accelerated 3D flow visualization. In Proceedings IEEE Visualization 2003 (Seattle WA, USA, October 19-24, 2003) (pp. 233-240). Piscataway CA: Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/VISUAL.2003.1250377