2nd Workshop on Game Development and Model-Driven Software Development

R. Walter, M. Masuch, M. Funk

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a platform for researchers and professionals who are interested in the topics of modeling, domain-driven design, and domain-specific languages in the context of game development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop covers questions like "how can game design benefit from the language engineering process?", "what are the pros and cons of visual and textual modeling languages?", and "how can modelto- model and model-to-text transformations be used to streamline game development workflows?".
    Original languageEnglish
    Title of host publicationProceedings of the International Conference on Entertainment Computing - ICEC 2012, 26-29 September 2012, Bremen, Germany
    EditorsM. Herrlich, R. Malaka, M. Masuch
    Place of PublicationBerlin
    PublisherSpringer
    Pages500-503
    ISBN (Print)978-3-642-33542-6
    DOIs
    Publication statusPublished - 2012
    Event11th International Conference on Entertainment Computing - Bremen, Germany
    Duration: 26 Sept 201229 Sept 2012

    Publication series

    NameLecture Notes in Computer Science
    Volume7522
    ISSN (Print)0302-9743

    Conference

    Conference11th International Conference on Entertainment Computing
    Abbreviated titleICEC 2012
    Country/TerritoryGermany
    CityBremen
    Period26/09/1229/09/12
    OtherICEC 2012

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