@inbook{cf3f92627e8545b8b4f38f4b2fc0b7ed,
title = "2nd Workshop on Game Development and Model-Driven Software Development",
abstract = "Succeeding the 1st Workshop on GD&MDSD at last year{\textquoteright}s ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a platform for researchers and professionals who are interested in the topics of modeling, domain-driven design, and domain-specific languages in the context of game development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop covers questions like {"}how can game design benefit from the language engineering process?{"}, {"}what are the pros and cons of visual and textual modeling languages?{"}, and {"}how can modelto- model and model-to-text transformations be used to streamline game development workflows?{"}.",
author = "R. Walter and M. Masuch and M. Funk",
year = "2012",
doi = "10.1007/978-3-642-33542-6_64",
language = "English",
isbn = "978-3-642-33542-6",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "500--503",
editor = "M. Herrlich and R. Malaka and M. Masuch",
booktitle = "Proceedings of the International Conference on Entertainment Computing - ICEC 2012, 26-29 September 2012, Bremen, Germany",
note = "11th International Conference on Entertainment Computing, ICEC 2012 ; Conference date: 26-09-2012 Through 29-09-2012",
}