2nd international workshop on ambient gaming

Janienke Sturm, Pepijn Rijnbout, Ben Schouten

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)


Ambient games are games and playful activities that offer contextaware and personalized features. Because ambient play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy. In this 2nd workshop on Ambient Gaming we intend to further discuss the opportunities and challenges in the field of ambient gaming and play with people from different disciplines (designers, researchers, and developers) who are active in this field.

Original languageEnglish
Title of host publicationAmbient Intelligence - 3rd International Joint Conference, AmI 2012, Proceedings
EditorsFabio Paterno, Carmen Santoro, Panos Markopoulos, Boris de Ruyter, Evert van Loenen, Kris Luyten
Number of pages2
ISBN (Print)9783642348976
Publication statusPublished - 1 Jan 2012
Event3rd International Joint Conference on Ambient Intelligence, AmI 2012 - Pisa, Italy
Duration: 13 Nov 201215 Nov 2012
Conference number: 3

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference3rd International Joint Conference on Ambient Intelligence, AmI 2012
Abbreviated titleAmI 2012
City Pisa
OtherThird International Joint Conference on Ambient Intelligence


  • Ambient gaming
  • Ambient technology
  • Design
  • Playful interactions


Dive into the research topics of '2nd international workshop on ambient gaming'. Together they form a unique fingerprint.

Cite this