Abstract
Ambient games are games and playful activities that offer contextaware and personalized features. Because ambient play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy. In this 2nd workshop on Ambient Gaming we intend to further discuss the opportunities and challenges in the field of ambient gaming and play with people from different disciplines (designers, researchers, and developers) who are active in this field.
Original language | English |
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Title of host publication | Ambient Intelligence - 3rd International Joint Conference, AmI 2012, Proceedings |
Editors | Fabio Paterno, Carmen Santoro, Panos Markopoulos, Boris de Ruyter, Evert van Loenen, Kris Luyten |
Publisher | Springer |
Pages | 453-454 |
Number of pages | 2 |
ISBN (Print) | 9783642348976 |
Publication status | Published - 1 Jan 2012 |
Event | 3rd International Joint Conference on Ambient Intelligence, AmI 2012 - Pisa, Italy Duration: 13 Nov 2012 → 15 Nov 2012 Conference number: 3 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 7683 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 3rd International Joint Conference on Ambient Intelligence, AmI 2012 |
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Abbreviated title | AmI 2012 |
Country/Territory | Italy |
City | Pisa |
Period | 13/11/12 → 15/11/12 |
Other | Third International Joint Conference on Ambient Intelligence |
Keywords
- Ambient gaming
- Ambient technology
- Design
- Playful interactions