Research Output per year
Personal profile
Research profile
Günter is Assistant Professor in the Systemic Change Cluster in the Department of Industrial Design. His research interests lie at the intersection of games user research, data analytics, and information visualization. His work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, he is working on data visualizations to support the analysis of the increasingly large-scale player behavioral datasets used in game analytics. Günter frequently serves on the program committee of games, visualization, and human-computer interaction related conferences. He is actively involved in the organization of academic games conferences such as CHI PLAY for which he serves as program chair in 2019. His research has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.
Academic background
Günter holds a diploma degree in computer science from the University of Technology from where he graduated with distinction in 2005. He received a doctoral degree in natural sciences for his work on hardware accelerated radiosity algorithmsfrom the University of Applied Arts Vienna from where he graduated with distinction four years later, in 2009. In 2018, he joined TU/e as assistant professor. He also holds a permanent position as Senior Scientist at the University of Applied Arts Vienna, Institute of Art & Technology. He has published more than 60 peer-reviewed articles and frequently speaks at academic conferences. Günter has received various awards and recognitions for his work on games.
External positions
Senior Scientist, University of Applied Arts Vienna
Network
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Research Output 2005 2019
Beyond the individual: understanding social structures of an online player matchmaking website
Wallner, G., Schinnerl, C., Schiller, M. H., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 2019, In : Entertainment Computing. 30, 14 p., 100284Research output: Contribution to journal › Article › Academic › peer-review
Automatic generation of battle maps from replay data
Wallner, G., 1 Jan 2018, In : Information Visualization. 17, 3, p. 239-256 18 p.Research output: Contribution to journal › Article › Academic › peer-review
Chi play 2018 welcome
Mueller, F., Johnson, D., Schouten, B., Toups, Z., Wyeth, P., Hämäläinen, P., Iacovides, I., Mekler, E. D., Koenitz, H. & Wallner, G., 2018, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery, Inc, p. iii-ivResearch output: Chapter in Book/Report/Conference proceeding › Foreword/postscript › Academic
Inside the group: investigating social structures in player groups and their influence on activity
Schiller, M. H., Wallner, G., Schinnerl, C., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 2018, In : IEEE Transactions on Games. 10 p.Research output: Contribution to journal › Article › Academic › peer-review
Introducing PlaNet: a tool for visualizing player communities
Wallner, G. & Kriglstein, S., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). New York: Association for Computing Machinery, Inc, 4 p. 42Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review