Design for games & play III; playful interactions



People are inherently playful beings as Huizinga (1938) pointed out in his book Homo Ludens. In the definition of Huizinga, play is more restricted to a specific time and place he called the 'magic circle'. In its contemporary and digital form, for instance in games, social networks, apps on smartphones, interactive toys or art, play is much more integrated in our everyday life. This course learns you to use the mechanism of play for (social) experiences which are not only fun, but can also be used to learn, regulate, rehearse, or involve, amongst others.
Course period1/09/13 → …
Course levelAdvanced
Course formatCourse