URL study guide

https://tue.osiris-student.nl/onderwijscatalogus/extern/cursus?cursuscode=2IV60&collegejaar=2025&taal=en

Description

  • Overview: applications, graphics pipeline, graphics packages
  • Basic math for graphics: points, vectors, matrices, operations (recap), spherical coordinates, etc.
  • Transformations: translation, rotation, scaling, homogeneous coordinates, hierarchical models
  • Viewing: viewing transformations, perspective transformation
  • Hidden surface algorithms: Painter's algorithm, z-buffer algorithm, ray-casting algorithm
  • Geometric modelling: implicit and parametric definitions, meshes, Bézier splines
  • Illumination, basic shading model, ray-tracing
  • Texture mapping (1-3D), procedural texturing
  • Scientific Visualization: Volume Rendering

Objectives

After following the course, students have:
  • Knowledge of concepts of 2D and 3D computer graphics: basic math for graphics, graphics pipeline, transformations, viewing, meshes, geometric modelling, shading, hidden surface algorithms, texturing, volume rendering
  • Students can develop GLSL shaders to apply the obtained knowledge.

Method of Assessment

Written examination
Course period1/09/1231/08/26
Course levelDeepening
Course formatCourse